I design and build software, from interfaces to infrastructure. My work spans client systems, AI tools and wearable computing.
Much of my AI work is about making models useful: curating context, tools, and ways to interact with software and the real world. I take ideas from early prototypes through to products people can use.
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I started with tiny iOS games at 10, then learned web development in my early teens. Open-world multiplayer games followed. Play still finds its way into what I build.